JARED.EXE

GAMEPLAY PROGRAMMER

UNITY // C#

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Marsh's Run gameplay preview Marsh's Run Movement Loop
Realm Of Ardga gameplay preview Realm Of Ardga Combat
Cyber Threat gameplay preview Cyber Threat Encounters

Levels

Campaign

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LEVEL 03

2025
Solo Developer

Marsh's Run

★★★★☆

Fast-paced 2D platformer focused on player movement and agility.

My aim was to create a game that captured the feel of classic platformers like Sonic the Hedgehog and Super Mario Bros, with an emphasis on responsive movement and flow.

Technologies Used

  • Unity
  • C#
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LEVEL 01

2026
Solo Developer

Realm Of Ardga

★★★★★

A 2D top-down RPG focused on enemy AI, player progression, and level design.

The goal of the project was to create a fun and challenging experience with a strong focus on progression and skill-based gameplay.

Technologies Used

  • Unity
  • C#
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LEVEL 02

2026
Solo Developer

Cyber Threat

★★★★☆

Cyber Threat is a 3D top-down shooter focused on tactical combat, mission objectives, and AI-driven enemy encounters in a futuristic sci-fi setting.

Technologies Used

  • Unity
  • C#
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LEVEL 04

2025
Solo Developer

Battleships

★★★★

Battleships is a terminal-based strategy game where the player competes against a computer opponent, aiming to sink the enemy fleet before losing their own ships.

Technologies Used

  • HTML
  • Python
  • JavaScript
  • Node.js
  • Procfile

About Me

I am a game developer and programmer who enjoys building interactive experiences that people genuinely connect with.

My interest in games began when I was young. After I was gifted a PlayStation 1, I spent countless hours exploring digital worlds. One of my favorite PS1 games was 3DO Army Men. Later, I got a PlayStation 2 and discovered an even bigger library of titles, including Metal Gear Solid, Ace Combat 4, Call of Duty: World at War, Battlefield 2, Commandos 2, Gran Turismo 3, and one of my personal favorites, Secret Weapons Over Normandy.

I also played games on my laptop, and one game I played all the time was Goodgame Empire. That was my first experience with management and strategy gameplay. My brother had an Xbox 360, and I used to watch him play The Elder Scrolls V: Skyrim. When I finally played it myself, I quickly became obsessed with its world and the freedom it gave players to explore.

Another very important game for me was Disney Infinity, especially Toy Box mode. I spent hours building mini-games with its logic tools, and that is where my interest in creating games really started to grow. Games are more than entertainment to me. They are art, a way to connect with people, a way to tell stories, and a way to discover new things about ourselves.

My goal is to create games that inspire joy and stay with players for years, just like the games from my childhood stayed with me. In 2024, I started a coding course to build my programming foundations. After finishing it, I downloaded Unity and began learning game development and C#. Since then, I have been building projects independently, improving every day, and enjoying the journey.

This portfolio showcases projects I have worked on, including games and software applications.

In each project, I focus on a specific gameplay mechanic or software challenge to push myself and learn new skills. I hope you enjoy exploring my work.